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Healeon Case Study Hero Image

Healeon

An intuitive way-finding system for an imaginative healing garden in Starship children’s hospital.

Practice
Academic
|
Team Project
Timeline
2025
|
8 Weeks
Roles
Kiosk Design
|
UX/UI Design
Tools
Figma
|
Illustrator
|
Photoshop
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1. Context

The Brief

Healeon began as a design-led response to a brief encouraging “Kiwis to participate and invigorate urban spaces with the concept of a future community garden.”

Defining Our Focus

Through research, my team and I found that community gardens serve more than just being green spaces. We found that they can offer emotional support, especially in tough hospital environments.

Problem Statement

Hospitals impose immense emotional and psychological strain on families of paediatric patients due to sterile surroundings, exacerbating stress, anxiety and burnout.

Problem in Detail

Parent Caregivers’ Distress in Hospital Settings

Caring for a critically ill child brings emotional, physical and psychological challenges to parents. As conditions worsen, uncertainty grows, intensifying distress and symptoms of burnout.

However, we found that these challenges don’t exist in isolation. They are often exacerbated by the very spaces families occupy while providing care.

We identified that hospital environments often have...

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Hospital Environment Insights

...which for carefivers like parents can...

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(Bernstein, 2017)

Heighten feelings of anxiety, stress and even depression, making it even harder for them to cope with the uncertainty of their loved ones’ conditions.

This led us to consider our design challenge

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Design Challenge

How might we design a community garden space in a children’s hospital to enhance the well-being of family members of paediatric patients?

And our solution?

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Solution

A respite sensory garden designed to provide parents of paediatric patients with momentary, emotional relief during moments of stress.

Healeon
Healeon for Starship Garden
Healeon for Starship Garden Zones

Healeon for Starship

To bring our idea to life, we identified Starship Children’s Hospital as a fitting location. Its core focus on paediatric care aligned perfectly with our goal of creating a garden that supports the emotional well-being of parents.

Four Distinct Zones

Following our on-site evaluation of the hospital, we thought best to reimagine the unused balcony on Level 4. Divided into four sensory zones, each space was designed to provide emotional relief through mood-specific planting.

But as our project progressed, we raised a key question...

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UX Research Question

How would we guide first-time visitors to the garden without creating more stress in an already overwhelming hospital environment?

And our answer?

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Solution

An intuitive, digital way-finding kiosk that helps visitors easily locate the Healeon garden.

Healeon Way-Finding Kiosk

Solution in Detail

Healeon Way-Finding Kiosk

In large, clinical hospital environments like Starship, research has shown that it is easy for families to feel lost, both physically and emotionally.

To address this challenge, I was tasked with designing the Healeon way-finding kiosk that offers simple guidance to our garden space on Level 4.

Placed across every floor level, the kiosk offers...

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Healeon Way-Finding Kiosk Features

Let’s explore the flow!

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1 of 6

Guided Walk-Through

A step-by-step guide available in the bottom navigation to help users understand how to navigate the interface and its features at any time.

2 of 6

Language and Accessibilty Settings

Providing the ability to adjust language and accessibility settings to better suit individual needs.

3 of 6

Finding the Healeon Garden

Helping users easily locate the Healeon Garden from their current location and view the estimated time and distance to reach it.

4 of 6

Pre-Viewing the Healeon Garden

Enabling users to briefly explore different garden zones and amenities through a colour-coded map and detailed zone pages before their visit.

5 of 6

Finding the Perfect Garden Zone

A quick questionnaire that matches users to the garden zone best suited to their current feelings and needs.

6 of 6

Learning More About Healeon

A direct invitation for users to learn more about Healeon’s story and mission.


Dive deeper into how we got to the solution!

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2. Capture

Understanding Community Gardens

To define our direction, we first studied the concept of community gardens. Research shows they are collective spaces for growing plants where they can foster connections, promote social equity and improve health and living conditions.

The Challenges

Despite these clear benefits, we discovered that many community gardens across Aotearoa are struggling to survive.

From research, we found these factors to be the culprits

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Hospital Environment Insights

Luckily, we identified a new use for them!

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Rethinking the Role of Gardens

Horticulture Therapy

Beyond their original purpose of food cultivation, the role of community gardens has evolved. Emerging research has shown that community gardens, especially when placed in hospital environments, can offer new benefits.

Horticultural therapy is a specialised practice that uses gardening to promote healing across one’s physical, emotional and cognitive dimensions. Studies show it helps reduce anxiety and depression, often outperforming traditional recovery environments.

Although this approach typically supports patients, we realised a gap: the parents. While their children receive care, parents often carry emotional weight in silence.

So we made a simple but strong decision...

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Our Chosen Direction

A community garden, not for food or patients, but a space purely for emotional relief of parents, guided by the ethos of horticultural therapy.

And here’s how that vision took shape!

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Starship Hospital Field Reseach

1. Exploring Starship Hospital

With Starship as our project site, my team and I explored inside where we were allowed access. While some areas offered moments of calm, few were truly suited for deep relaxation, further validating the need for our concept.

Space Selection

2. Choosing the Space

Given our brief was speculative and future-oriented, we selected a now-unused balcony on Level 4 to house our garden. The area was spacious and ideal for a new sensory escape.

Plant Selection

3. Selecting Plants

We also researched into plants with emotional and therapeutic benefits that suited our concept. Our final selection were a series of four plants that were also safe and appropriate for a hospital setting.

Sketched Wireframes

4. Designing the Garden

Everyone also contributed to the garden design, with mine being a large contributor. It was an enjoyable process that allowed us to think creatively and come back together as a team from individual tasks!

But wait! There is more to think about...

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3. Clarify

Thinking Beyond the Garden

While proposing a relief garden felt like the right solution for supporting parents, we quickly realised the space itself wasn’t enough. Thinking as UX designers, we raised an essential question. How would anyone actually find this garden?

During an early site visit, our team member observed that Starship Hospital’s signage heavily focused on clinical services. However, there was no clear direction for non-clinical spaces like gardens or respite zones.

Starship Hospital Way-Finding Signage

That gap in way-finding revealed a design opportunity

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Design Opportunity

For our solution to work, we also need a way to help people easily discover it through implementing way-finding practices.

We found that poor way-finding leads to a poor experience...

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Problems of Poor Way-Finding

...but digital way-finding can change this!

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Digital Way-Finding Benefits

Empathising With Users

Having identified the need for a way-finding system, we shifted our focus to understanding the target audience. Since I was leading the digital kiosk design, I focused on uncovering the key challenges and navigation needs users might face in locating the garden.

Pain Points & Core Needs

With this understanding, we crafted personas like Vihaan...

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Vihaan Persona

4. Conceptualise

Initial Design Exploration

Having identified potential challenges and needs of our users, I explored online examples of tablet and way-finding kiosk screens to understand typical UI structures.

With no prior experience in way-finding design, this research laid the basic foundation on essential features I needed as well as layout ideas. From there, I sketched quick wireframes to map out the experience.

Initial Interface Reseach

Initial Interface Research

Sketched Wireframes

Sketched Wireframes

I then transformed my sketches into digital wireframes

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Kiosk Digital Wireframes

Expanded Interface Research

Despite this initial attempt, I was not fully satisfied as I felt things were missing. The screens lacked depth and I struggled to visualise a complete user flow due to a lack of full understanding in digital way-finding design.

Thus, to improve, I conducted additional research, this time through hands-on observation. I visited a local mall to study physical way-finding kiosks and supplemented this with more online examples of kiosk screens.

Expanded UI Research

Refining the Flow

Subsequent to this research, I made iterations to my initial information architecture. Through this process, I was able to better visualise the possible outcome as well as any structural changes needed in delivering the best experience to users.

Initial Kiosk Information Architecture

Initial Information Architecture

Refined Kiosk Information Architecture

Refined Information Architecture

And I realised these changes as a mid-fi prototype!

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Way-Finding Kiosk Mid-Fi Prototype

5. Craft

Kiosk Usability Testing

Before I made any further iterations to the kiosk prototype, I conducted user testing with three participants. While there were notable positives, I gauged insights into key issues and areas for improvement:

Key Pain Points
  • Lack of clear welcome message made the kiosk’s purpose unclear
  • Some information sections were too text-heavy
  • ‘Search’ and ‘About’ features were unnecessary
  • Certain fonts and buttons were too small
Key Suggested Improvements
  • Add opening hours for quick information
  • Create simple use-guide for first-time users
  • Allow users to adjust interface settings
  • Create mood-based garden recommendation system for personalised touch

And with these insights, I made several key iterations

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1 of 5 Key Iterations

Removing Search Function

With Search Function
Removed Search Function

2 of 5 Key Iterations

Adding Use Guide & Accessibility Settings

Added Use-Guide
Added Accessibility Settings

3 of 5 Key Iterations

Refining Home Screen

Home Screen Version 1
Home Screen Version 2 Winner

4 of 5 Key Iterations

Adding & Refining 'Your Zone' Screens

Your Zone Screens Version 1
Your Zone Screens Version 2 Winner

5 of 5 Key Iterations

Refining About Screens

About Screens Version 1
About Screens Version 2 Winner

Design Systems

Finally, before moving into final production, I crafted a custom UI kit to ensure consistency across both our visual branding and the hi-fi prototype.

Healeon Kiosk Design Systems

And with these stages, the final product was born!

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Healeon

6. Conclusion

Metrics & Learnings


From the final round of user tests I conducted with the hi-fi prototype, all participants said the kiosk was easy to use, clean in UI and complimented our overall garden concept!


While proud of this outcome, I could have navigated this project differently by:

  • Conducting usability testing with actual patient parents and hospital staff on both the kiosk and garden concept to better understand needs

Next Steps


Through dabbling into way-finding design, this project taught me how to design with empathy and align digital tools with emotional, human needs. However, I believe there is still potential to push myself further.


If I had more time, I would love to explore...

  • Designing more diverse accessibility settings for various user needs such as voice assistance or larger screen formats
  • Testing how the kiosk integrates with Starships’ hospital systems or signage
1. Context

And... that's a wrap! Time for one more?

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